In our Roller Champions first impressions, we said, “Though it’s a solid start to what could be my next team-based competitive addiction, it also feels in danger of becoming repetitive rather quickly.”Īfter playing through the original Resident Evil 4 dozens of times on everything from GameCube to Meta Quest 2 VR, Brian Altano got to go hands-on with the first 45 minutes of Capcom's highly anticipated next-gen remake of this modern classic of survival-horror action. Roller Champions is a free-to-play game that launched on May 25, 2022, for PC, PS4, Nintendo Switch, and Xbox One. “We strongly believe, however, that before we release new content, we’ve got to do right by our players, hence why we are taking the time needed before we do.” “As far as content is concerned, we can tell you that we’ve got exciting stuff planned for the net seasons,” explains the development team. You can rest assured we’ll keep you updated as we roll forward. Hello Champions! Let’s clear it out of the way first, Roller Champions isn’t getting cancelled, and Ubisoft fully supports it. Ubisoft’s statement is seemingly a response to rumors that began circulating saying that Roller Champions would be canceled after its third season. Additionally, the team is trying to fix issues and address player feedback before moving on to the game’s next season. The game's first and current season, Disco Fever, will be extended and an upcoming patch will include cross-invites, which allows players to bring in friends who play Roller Champions on other platforms. What the Roller Champions dev team is doing is making sure we focus on what our players have told us needs improvements, and that supersedes all other priorities," Ubisoft said in a statement on Twitter. Ideally, it's not something that happens frequently and, due to the short duration of matches, it's not something that has to be put up with for very long when it does."Let's clear it out of the way first, Roller Champions isn't getting canceled, and Ubisoft fully supports it. This can quickly suck the fun out of a match. This can range from behaviors like tackling teammates, hoarding possession of the ball, or even intentionally throwing it away from the goal. It's inevitable that you'll come across trolling and toxic players in random matches that actively sabotage their own team. Where things can fall apart, though, is less an issue with the game itself and more an issue with the players. Either way, matches are short enough that they never feel like a repetitive grind. Matches in Roller Champions tend to end really quickly or eat up every second of the seven-minute play clock. Thankfully, unlike in the real world, you never have to worry about stumbling with your balance here, although there's something satisfying about bowling over an entire opposing team with one well placed tackle. Still, skating up the side of the arena, tucking in to build extra speed, and even coasting on your teammates' coattails before getting whipped ahead to gain that crucial extra ground are all surprisingly natural and fluid in the game. The game's relatively simple controls hide a lot of nuances in movement. What makes Roller Champions stand out is that, for all its bright colors and flashy personality, it still manages to feel like something you might see and even play in the real world. There's no shortage of team-based competitive matchups on the market, though most usually involve big guns, bigger explosions, and usually an ever shrinking barrier of some kind. What would you get if you crossed roller derby and football with a heaping helping of physics and physicality, topping it all off with just a pinch of futuristic flair? You'd get something a lot like Ubisoft's free-to-play competitive sports entry, Roller Champions.
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